LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Mar 27 2018 01:28:03 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... LIBGL: Targeting OpenGL 2.0 LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:Work:neverball glGenTextures(1, 0x6927cc00) -> textures[0] = 256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=0 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e539008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=256 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glGenTextures(1, 0x6927c990) -> textures[0] = 257 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e292008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=257 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x5e47d010 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e47d420 (compiling=1, pending=0) glGenTextures(1, 0x6927cb70) -> textures[0] = 258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 258 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2f0d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=258 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 258 glGenTextures(1, 0x6927cb70) -> textures[0] = 259 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2f2728, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=259 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glGenTextures(1, 0x6927cb70) -> textures[0] = 260 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2f2380, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=260 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glGenTextures(1, 0x6927cb70) -> textures[0] = 261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2f4b28, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=261 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glGenTextures(1, 0x6927cb70) -> textures[0] = 262 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2f5dd0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=262 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glGenTextures(1, 0x6927cb70) -> textures[0] = 263 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2f7018, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=263 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glGenTextures(1, 0x6927cb70) -> textures[0] = 264 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2f8968, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=264 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glGenTextures(1, 0x6927cb70) -> textures[0] = 265 glBindTexture(GL_TEXTURE_2D, 265), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2f9bb0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=265 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glGenTextures(1, 0x6927cb70) -> textures[0] = 266 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2fb500, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=266 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glGenTextures(1, 0x6927cb70) -> textures[0] = 267 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2fb158, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=267 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glGenTextures(1, 0x6927cb70) -> textures[0] = 268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 268 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2fd188, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=268 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 268 glGenTextures(1, 0x6927cb70) -> textures[0] = 269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 269 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e302010, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=269 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 269 glGenTextures(1, 0x6927cb70) -> textures[0] = 270 glBindTexture(GL_TEXTURE_2D, 270), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 270 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e3041a8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=270 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 270 glGenTextures(1, 0x6927cb70) -> textures[0] = 271 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 271 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e306340, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=271 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 271 glGenTextures(1, 0x6927cb70) -> textures[0] = 272 glBindTexture(GL_TEXTURE_2D, 272), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 272 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e301f68, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=272 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 272 glGenTextures(1, 0x6927cb70) -> textures[0] = 273 glBindTexture(GL_TEXTURE_2D, 273), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 273 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e3086c0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=273 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 273 glGenTextures(1, 0x6927cb70) -> textures[0] = 274 glBindTexture(GL_TEXTURE_2D, 274), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 274 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e30a7e0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=274 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 274 glGenTextures(1, 0x6927cb70) -> textures[0] = 275 glBindTexture(GL_TEXTURE_2D, 275), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 275 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e30a7e0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=275 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 275 glGenTextures(1, 0x6927cb70) -> textures[0] = 276 glBindTexture(GL_TEXTURE_2D, 276), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 276 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e30c900, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=276 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 276 glGenTextures(1, 0x6927cb70) -> textures[0] = 277 glBindTexture(GL_TEXTURE_2D, 277), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 277 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e30ea60, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=277 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 277 glGenTextures(1, 0x6927cb70) -> textures[0] = 278 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 278 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e310bc0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=278 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 278 glGenTextures(1, 0x6927cb70) -> textures[0] = 279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 279 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e310af8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=279 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 279 glGenTextures(1, 0x6927cb70) -> textures[0] = 280 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 280 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e370008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=280 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 280 glGenTextures(1, 0x6927cb70) -> textures[0] = 281 glBindTexture(GL_TEXTURE_2D, 281), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 281 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 281 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 281 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 281 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e370008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=281 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 281 glGenTextures(1, 0x6927cb70) -> textures[0] = 282 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 282 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 282 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 282 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 282 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e370008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=282 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 282 glGenTextures(1, 0x6927cb70) -> textures[0] = 283 glBindTexture(GL_TEXTURE_2D, 283), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 283 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 283 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 283 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 283 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e370008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=283 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 283 glGenTextures(1, 0x6927cb70) -> textures[0] = 284 glBindTexture(GL_TEXTURE_2D, 284), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 284 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e370008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=284 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 284 glGenTextures(1, 0x6927cb70) -> textures[0] = 285 glBindTexture(GL_TEXTURE_2D, 285), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 285 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e370008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=285 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 285 glGenTextures(1, 0x6927cb70) -> textures[0] = 286 glBindTexture(GL_TEXTURE_2D, 286), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 286 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e370008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=286 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 286 glGenTextures(1, 0x6927cb70) -> textures[0] = 287 glBindTexture(GL_TEXTURE_2D, 287), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 287 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e375c40, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=287 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 287 glGenTextures(1, 0x6927cb70) -> textures[0] = 288 glBindTexture(GL_TEXTURE_2D, 288), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 288 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e375c40, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=288 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 288 glGenTextures(1, 0x6927cb70) -> textures[0] = 289 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 289 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e375c40, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=289 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 289 glGenTextures(1, 0x6927cb70) -> textures[0] = 290 glBindTexture(GL_TEXTURE_2D, 290), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 290 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e373530, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=290 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 290 glGenTextures(1, 0x6927cb90) -> textures[0] = 291 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 291 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de83008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=291 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 291 glGenTextures(1, 0x6927cb80) -> textures[0] = 292 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 292 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfd6008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=292 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 292 glGenTextures(1, 0x6927cb90) -> textures[0] = 293 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 293 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfeb4f8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=293 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 293 glGenTextures(1, 0x6927cb90) -> textures[0] = 294 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 294 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfdb398, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=294 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 294 glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cae0) -> textures[0] = 295 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 295 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dfd8540, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=295 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 295 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x5e374f28 (compiling=1, pending=0) glGenTextures(1, 0x6927c960) -> textures[0] = 296 glBindTexture(GL_TEXTURE_2D, 296), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfeb500, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=296 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glGenTextures(1, 0x6927c960) -> textures[0] = 297 glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de83008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=297 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glGenTextures(1, 0x6927c960) -> textures[0] = 298 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5de83008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=298 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glGenTextures(1, 0x6927c960) -> textures[0] = 299 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5de83008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=299 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glGenTextures(1, 0x6927c960) -> textures[0] = 300 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5de83008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=300 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glGenTextures(1, 0x6927c960) -> textures[0] = 301 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5de83008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=301 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glGenTextures(1, 0x6927c960) -> textures[0] = 302 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dfeb2f8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=302 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glGenTextures(1, 0x6927c960) -> textures[0] = 303 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5de83008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=303 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x5e375338 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x5dfdb5c0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x5dfd6008 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x5dff1ff0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x5dff21f8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x5dff2608 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dfffd58 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x5e000168 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e001298 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=291 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=294 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=293 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=292 glIsTexture(291):GL_TRUE glDeleteTextures(1, 0x5ee1ccf8 {291...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(292):GL_TRUE glDeleteTextures(1, 0x5ee1ce88 {292...}) glIsTexture(293):GL_TRUE glDeleteTextures(1, 0x5ee1ced8 {293...}) glIsTexture(294):GL_TRUE glDeleteTextures(1, 0x5ee1cf28 {294...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cb30) -> textures[0] = 304 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 304 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd52008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=304 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 304 glGenTextures(1, 0x6927cb80) -> textures[0] = 305 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 305 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 305 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 305 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 305 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd12008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=305 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 305 glGenTextures(1, 0x6927cb80) -> textures[0] = 306 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 306 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd17fd8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=306 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 306 glGenTextures(1, 0x6927cb80) -> textures[0] = 307 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 307 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd17fd8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=307 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 307 glGenTextures(1, 0x6927cb80) -> textures[0] = 308 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 308 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd17fd8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=308 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 308 glGenTextures(1, 0x6927cb80) -> textures[0] = 309 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 309 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd17fd8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=309 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 309 glGenTextures(1, 0x6927cb80) -> textures[0] = 310 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 310 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 310 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 310 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 310 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd17fd8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=310 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 310 glGenTextures(1, 0x6927cb80) -> textures[0] = 311 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 311 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd12060, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=311 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 311 glGenTextures(1, 0x6927cb80) -> textures[0] = 312 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd12008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=312 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glGenTextures(1, 0x6927c2c0) -> textures[0] = 313 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 313 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd12008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=313 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glGenTextures(1, 0x6927c2c0) -> textures[0] = 314 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd12008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=314 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glGenTextures(1, 0x6927c2c0) -> textures[0] = 315 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5efb0590, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=315 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glGenTextures(1, 0x6927c2c0) -> textures[0] = 316 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd12008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=316 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glGenTextures(1, 0x6927c2c0) -> textures[0] = 317 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 317 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e430008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=317 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glGenTextures(1, 0x6927cb30) -> textures[0] = 318 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 318 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 318 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 318 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 318 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd4da08, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=318 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 318 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=314 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=305 glIsTexture(305):GL_TRUE glDeleteTextures(1, 0x5ee1cde8 {305...}) glGenTextures(1, 0x6927cbe0) -> textures[0] = 319 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 319 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5de89818, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=319 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glIsTexture(317):GL_TRUE glDeleteTextures(1, 0x5ee1d478 {317...}) glGenTextures(1, 0x6927c350) -> textures[0] = 320 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd30d48, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=320 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glIsTexture(316):GL_TRUE glDeleteTextures(1, 0x5ee1d428 {316...}) glGenTextures(1, 0x6927c350) -> textures[0] = 321 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de89818, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=321 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glIsTexture(315):GL_TRUE glDeleteTextures(1, 0x5ee1d3d8 {315...}) glGenTextures(1, 0x6927c350) -> textures[0] = 322 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e37e398, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=322 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glIsTexture(314):GL_TRUE glDeleteTextures(1, 0x5ee1d388 {314...}) glGenTextures(1, 0x6927c350) -> textures[0] = 323 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de89818, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=323 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glIsTexture(313):GL_TRUE glDeleteTextures(1, 0x5ee1d338 {313...}) glGenTextures(1, 0x6927c350) -> textures[0] = 324 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de974a0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=324 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glIsTexture(319):GL_TRUE glDeleteTextures(1, 0x5ee1cde8 {319...}) glGenTextures(1, 0x6927cbe0) -> textures[0] = 325 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5de89818, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=325 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glIsTexture(320):GL_TRUE glDeleteTextures(1, 0x5ee1d478 {320...}) glGenTextures(1, 0x6927c350) -> textures[0] = 326 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 326 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 326 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 326 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 326 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd30dc8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=326 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 326 glIsTexture(321):GL_TRUE glDeleteTextures(1, 0x5ee1d428 {321...}) glGenTextures(1, 0x6927c350) -> textures[0] = 327 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 327 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 327 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 327 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 327 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de89818, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=327 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 327 glIsTexture(322):GL_TRUE glDeleteTextures(1, 0x5ee1d3d8 {322...}) glGenTextures(1, 0x6927c350) -> textures[0] = 328 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 328 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 328 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 328 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 328 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e37ca58, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=328 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 328 glIsTexture(323):GL_TRUE glDeleteTextures(1, 0x5ee1d388 {323...}) glGenTextures(1, 0x6927c350) -> textures[0] = 329 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 329 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 329 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 329 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 329 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de89818, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=329 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 329 glIsTexture(324):GL_TRUE glDeleteTextures(1, 0x5ee1d338 {324...}) glGenTextures(1, 0x6927c350) -> textures[0] = 330 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 330 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=330 / 330 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=330 / 330 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=330 / 330 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de974a0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=330 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=330 / 330 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=304 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glIsTexture(304):GL_TRUE glDeleteTextures(1, 0x5ee1ccf8 {304...}) glIsTexture(0):GL_FALSE glIsTexture(325):GL_TRUE glDeleteTextures(1, 0x5ee1cde8 {325...}) glIsTexture(0):GL_FALSE glIsTexture(306):GL_TRUE glDeleteTextures(1, 0x5ee1cf28 {306...}) glIsTexture(307):GL_TRUE glDeleteTextures(1, 0x5ee1cf78 {307...}) glIsTexture(308):GL_TRUE glDeleteTextures(1, 0x5ee1cfc8 {308...}) glIsTexture(0):GL_FALSE glIsTexture(309):GL_TRUE glDeleteTextures(1, 0x5ee1d068 {309...}) glIsTexture(310):GL_TRUE glDeleteTextures(1, 0x5ee1d0b8 {310...}) glIsTexture(311):GL_TRUE glDeleteTextures(1, 0x5ee1d108 {311...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(312):GL_TRUE glDeleteTextures(1, 0x5ee1d248 {312...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(330):GL_TRUE glDeleteTextures(1, 0x5ee1d338 {330...}) glIsTexture(329):GL_TRUE glDeleteTextures(1, 0x5ee1d388 {329...}) glIsTexture(328):GL_TRUE glDeleteTextures(1, 0x5ee1d3d8 {328...}) glIsTexture(327):GL_TRUE glDeleteTextures(1, 0x5ee1d428 {327...}) glIsTexture(326):GL_TRUE glDeleteTextures(1, 0x5ee1d478 {326...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(318):GL_TRUE glDeleteTextures(1, 0x5ee1d5b8 {318...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cb70) -> textures[0] = 331 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 331 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de89818, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=331 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 331 glGenTextures(1, 0x6927cb70) -> textures[0] = 332 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 332 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd42e60, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=332 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 332 glGenTextures(1, 0x6927cb70) -> textures[0] = 333 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 333 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 333 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 333 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 333 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd42e60, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=333 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 333 glGenTextures(1, 0x6927cb70) -> textures[0] = 334 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 334 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 334 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 334 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 334 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd42e60, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=334 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 334 glGenTextures(1, 0x6927cb70) -> textures[0] = 335 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 335 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 335 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 335 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 335 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd42e60, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=335 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 335 glGenTextures(1, 0x6927cb70) -> textures[0] = 336 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 336 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=336 / 336 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=336 / 336 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=336 / 336 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd4d978, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=336 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=336 / 336 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=295 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=298 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=299 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=300 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=303 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=297 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glIsTexture(295):GL_TRUE glDeleteTextures(1, 0x5ee1cad0 {295...}) glGenTextures(1, 0x6927cb00) -> textures[0] = 337 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 337 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 337 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 337 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 337 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dfd8410, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=337 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 337 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 337 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x5e375540 (compiling=1, pending=0) glGenTextures(1, 0x6927c980) -> textures[0] = 338 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de89818, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=338 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glGenTextures(1, 0x6927c980) -> textures[0] = 339 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dcc2008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=339 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glGenTextures(1, 0x6927c980) -> textures[0] = 340 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dcc2008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=340 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glGenTextures(1, 0x6927c980) -> textures[0] = 341 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dcc2008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=341 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glGenTextures(1, 0x6927c980) -> textures[0] = 342 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 342 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dcc2008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=342 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glGenTextures(1, 0x6927c980) -> textures[0] = 343 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 343 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dfe3d38, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=343 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glGenTextures(1, 0x6927c980) -> textures[0] = 344 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 344 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dcc2008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=344 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glGenTextures(1, 0x6927c980) -> textures[0] = 345 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 345 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dcc2008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=345 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x5e375130 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x5dd51408 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x5dfdd328 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x5dfdd530 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x5e434818 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x5dd2a6c0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dd47178 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x5dd47588 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dd486b8 (compiling=1, pending=0) glIsTexture(331):GL_TRUE glDeleteTextures(1, 0x5ee1ccf8 {331...}) glIsTexture(0):GL_FALSE glIsTexture(332):GL_TRUE glDeleteTextures(1, 0x5ee1cde8 {332...}) glIsTexture(333):GL_TRUE glDeleteTextures(1, 0x5ee1ce38 {333...}) glIsTexture(334):GL_TRUE glDeleteTextures(1, 0x5ee1ce88 {334...}) glIsTexture(335):GL_TRUE glDeleteTextures(1, 0x5ee1ced8 {335...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(336):GL_TRUE glDeleteTextures(1, 0x5ee1d018 {336...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927ca70) -> textures[0] = 346 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 346 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dea80c0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=346 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 346 glGenTextures(1, 0x6927ca70) -> textures[0] = 347 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 347 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de93388, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=347 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 347 glGenTextures(1, 0x6927ca70) -> textures[0] = 348 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 348 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de9ec48, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=348 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 348 glGenTextures(1, 0x6927ca50) -> textures[0] = 349 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 349 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e37c650, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=349 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 349 glGenTextures(1, 0x6927ca50) -> textures[0] = 350 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 350 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de93568, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=350 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 350 glGenTextures(1, 0x6927ca50) -> textures[0] = 351 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 351 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de93568, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=351 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 351 glGenTextures(1, 0x6927ca50) -> textures[0] = 352 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=352 / 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=352 / 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=352 / 352 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de93568, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=352 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=352 / 352 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glIsTexture(349):GL_TRUE glDeleteTextures(1, 0x5ee1ce88 {349...}) glIsTexture(350):GL_TRUE glDeleteTextures(1, 0x5ee1ced8 {350...}) glIsTexture(0):GL_FALSE glIsTexture(351):GL_TRUE glDeleteTextures(1, 0x5ee1cf78 {351...}) glIsTexture(352):GL_TRUE glDeleteTextures(1, 0x5ee1cfc8 {352...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(346):GL_TRUE glDeleteTextures(1, 0x5ee1ccf8 {346...}) glIsTexture(0):GL_FALSE glIsTexture(347):GL_TRUE glDeleteTextures(1, 0x5ee1cd98 {347...}) glIsTexture(348):GL_TRUE glDeleteTextures(1, 0x5ee1cde8 {348...}) glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cb60) -> textures[0] = 353 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 353 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd4d978, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=353 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 353 glGenTextures(1, 0x6927cb60) -> textures[0] = 354 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 354 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de95798, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=354 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 354 glGenTextures(1, 0x6927cb60) -> textures[0] = 355 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 355 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 355 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 355 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 355 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd4d978, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=355 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 355 glGenTextures(1, 0x6927cb60) -> textures[0] = 356 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 356 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=356 / 356 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=356 / 356 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=356 / 356 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd4d978, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=356 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=356 / 356 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=263 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=264 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glIsTexture(353):GL_TRUE glDeleteTextures(1, 0x5ee1ccf8 {353...}) glIsTexture(354):GL_TRUE glDeleteTextures(1, 0x5ee1cd48 {354...}) glIsTexture(0):GL_FALSE glIsTexture(355):GL_TRUE glDeleteTextures(1, 0x5ee1cde8 {355...}) glIsTexture(356):GL_TRUE glDeleteTextures(1, 0x5ee1ce38 {356...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cb50) -> textures[0] = 357 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 357 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 357 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 357 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 357 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=357 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 357 glGenTextures(1, 0x6927cb50) -> textures[0] = 358 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 358 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 358 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 358 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 358 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd12408, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=358 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 358 glGenTextures(1, 0x6927cb50) -> textures[0] = 359 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 359 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 359 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 359 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 359 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=359 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 359 glGenTextures(1, 0x6927cb50) -> textures[0] = 360 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 360 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=360 / 360 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=360 / 360 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=360 / 360 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=360 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=360 / 360 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=266 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glIsTexture(357):GL_TRUE glDeleteTextures(1, 0x5ee1ccf8 {357...}) glIsTexture(358):GL_TRUE glDeleteTextures(1, 0x5ee1cd48 {358...}) glIsTexture(0):GL_FALSE glIsTexture(359):GL_TRUE glDeleteTextures(1, 0x5ee1cde8 {359...}) glIsTexture(360):GL_TRUE glDeleteTextures(1, 0x5ee1ce38 {360...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cb60) -> textures[0] = 361 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 361 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dc72008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=361 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 361 glGenTextures(1, 0x6927cb60) -> textures[0] = 362 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 362 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 362 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 362 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 362 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e439a88, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=362 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 362 glGenTextures(1, 0x6927cb50) -> textures[0] = 363 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 363 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e439a88, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=363 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 363 glGenTextures(1, 0x6927cb40) -> textures[0] = 364 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 364 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 364 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 364 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 364 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e43d098, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=364 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 364 glGenTextures(1, 0x6927cb40) -> textures[0] = 365 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 365 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 365 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 365 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 365 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd1c410, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=365 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 365 glGenTextures(1, 0x6927cb40) -> textures[0] = 366 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 366 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 366 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 366 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 366 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e43cb00, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=366 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 366 glGenTextures(1, 0x6927cb40) -> textures[0] = 367 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 367 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=367 / 367 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=367 / 367 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=367 / 367 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd1c410, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=367 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=367 / 367 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=262 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=267 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glIsTexture(361):GL_TRUE glDeleteTextures(1, 0x5ee1ccf8 {361...}) glIsTexture(0):GL_FALSE glIsTexture(362):GL_TRUE glDeleteTextures(1, 0x5ee1cde8 {362...}) glIsTexture(363):GL_TRUE glDeleteTextures(1, 0x5ee1ce38 {363...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(364):GL_TRUE glDeleteTextures(1, 0x5ee1ced8 {364...}) glIsTexture(365):GL_TRUE glDeleteTextures(1, 0x5ee1cf28 {365...}) glIsTexture(0):GL_FALSE glIsTexture(366):GL_TRUE glDeleteTextures(1, 0x5ee1cfc8 {366...}) glIsTexture(367):GL_TRUE glDeleteTextures(1, 0x5ee1d018 {367...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cb30) -> textures[0] = 368 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 368 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 368 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 368 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 368 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dcd2ab0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=368 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 368 glGenTextures(1, 0x6927cb30) -> textures[0] = 369 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 369 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 369 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 369 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 369 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd4e240, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=369 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 369 glGenTextures(1, 0x6927cb30) -> textures[0] = 370 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 370 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 370 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 370 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 370 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e316700, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=370 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 370 glGenTextures(1, 0x6927cb30) -> textures[0] = 371 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 371 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 371 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 371 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 371 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e316700, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=371 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 371 glGenTextures(1, 0x6927cb30) -> textures[0] = 372 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 372 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=372 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 372 glGenTextures(1, 0x6927cb30) -> textures[0] = 373 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 373 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=373 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 373 glGenTextures(1, 0x6927cb30) -> textures[0] = 374 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 374 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=374 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 374 glGenTextures(1, 0x6927cb30) -> textures[0] = 375 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 375 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=375 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 375 glGenTextures(1, 0x6927cb30) -> textures[0] = 376 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 376 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 376 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 376 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 376 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=376 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 376 glGenTextures(1, 0x6927cb30) -> textures[0] = 377 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 377 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 377 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 377 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 377 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=377 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 377 glGenTextures(1, 0x6927cb30) -> textures[0] = 378 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 378 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 378 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 378 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 378 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=378 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 378 glGenTextures(1, 0x6927cb30) -> textures[0] = 379 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 379 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 379 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 379 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 379 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=379 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 379 glGenTextures(1, 0x6927cb30) -> textures[0] = 380 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 380 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 380 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 380 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 380 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=380 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 380 glGenTextures(1, 0x6927cb30) -> textures[0] = 381 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 381 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 381 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 381 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 381 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e316700, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=381 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 381 glGenTextures(1, 0x6927cb30) -> textures[0] = 382 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 382 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e316700, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=382 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 382 glGenTextures(1, 0x6927cb30) -> textures[0] = 383 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 383 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd1c410, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=383 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 383 glGenTextures(1, 0x6927cb30) -> textures[0] = 384 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=384 / 384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=384 / 384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=384 / 384 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=384 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=384 / 384 glGenTextures(1, 0x6927cb30) -> textures[0] = 385 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=384 / 385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 385 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd1c410, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=385 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 385 glGenTextures(1, 0x6927cb30) -> textures[0] = 386 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 386 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e316700, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=386 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 386 glGenTextures(1, 0x6927cb30) -> textures[0] = 387 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 387 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e316700, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=387 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 387 glGenTextures(1, 0x6927cb30) -> textures[0] = 388 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 388 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e373fc8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=388 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 388 glGenTextures(1, 0x6927cb30) -> textures[0] = 389 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 389 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=389 / 389 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=389 / 389 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=389 / 389 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=389 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=389 / 389 glGenTextures(1, 0x6927cb30) -> textures[0] = 390 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=389 / 390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=390 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glGenTextures(1, 0x6927cb30) -> textures[0] = 391 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=391 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glGenTextures(1, 0x6927cb30) -> textures[0] = 392 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=392 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glGenTextures(1, 0x6927cb30) -> textures[0] = 393 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=393 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glGenTextures(1, 0x6927cb30) -> textures[0] = 394 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=394 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glGenTextures(1, 0x6927cb30) -> textures[0] = 395 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=395 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glGenTextures(1, 0x6927cb30) -> textures[0] = 396 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=396 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glGenTextures(1, 0x6927cb30) -> textures[0] = 397 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=397 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glGenTextures(1, 0x6927cb30) -> textures[0] = 398 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e439a88, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=398 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glGenTextures(1, 0x6927cb30) -> textures[0] = 399 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de934f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=399 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=390 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=380 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=379 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=378 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=377 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glIsTexture(368):GL_TRUE glDeleteTextures(1, 0x5ee1ccf8 {368...}) glIsTexture(0):GL_FALSE glIsTexture(369):GL_TRUE glDeleteTextures(1, 0x5ee1ce38 {369...}) glIsTexture(370):GL_TRUE glDeleteTextures(1, 0x5ee1ce88 {370...}) glIsTexture(371):GL_TRUE glDeleteTextures(1, 0x5ee1ced8 {371...}) glIsTexture(0):GL_FALSE glIsTexture(372):GL_TRUE glDeleteTextures(1, 0x5ee1cfc8 {372...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(373):GL_TRUE glDeleteTextures(1, 0x5ee1d108 {373...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(374):GL_TRUE glDeleteTextures(1, 0x5ee1d248 {374...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(375):GL_TRUE glDeleteTextures(1, 0x5ee1d388 {375...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(376):GL_TRUE glDeleteTextures(1, 0x5ee1d4c8 {376...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(377):GL_TRUE glDeleteTextures(1, 0x5ee1d608 {377...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(378):GL_TRUE glDeleteTextures(1, 0x5ee1d748 {378...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(379):GL_TRUE glDeleteTextures(1, 0x5ee1d888 {379...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(380):GL_TRUE glDeleteTextures(1, 0x5ee1d9c8 {380...}) glIsTexture(381):GL_TRUE glDeleteTextures(1, 0x5ee1da18 {381...}) glIsTexture(382):GL_TRUE glDeleteTextures(1, 0x5ee1da68 {382...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(383):GL_TRUE glDeleteTextures(1, 0x5ee1db58 {383...}) glIsTexture(384):GL_TRUE glDeleteTextures(1, 0x5ee1dba8 {384...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(385):GL_TRUE glDeleteTextures(1, 0x5ee1dce8 {385...}) glIsTexture(386):GL_TRUE glDeleteTextures(1, 0x5ee1dd38 {386...}) glIsTexture(387):GL_TRUE glDeleteTextures(1, 0x5ee1dd88 {387...}) glIsTexture(0):GL_FALSE glIsTexture(388):GL_TRUE glDeleteTextures(1, 0x5ee1de28 {388...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(389):GL_TRUE glDeleteTextures(1, 0x5ee1dfb8 {389...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(390):GL_TRUE glDeleteTextures(1, 0x5ee1e0f8 {390...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(391):GL_TRUE glDeleteTextures(1, 0x5ee1e238 {391...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(392):GL_TRUE glDeleteTextures(1, 0x5ee1e378 {392...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(393):GL_TRUE glDeleteTextures(1, 0x5ee1e4b8 {393...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(394):GL_TRUE glDeleteTextures(1, 0x5ee1e5f8 {394...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(395):GL_TRUE glDeleteTextures(1, 0x5ee1e738 {395...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(396):GL_TRUE glDeleteTextures(1, 0x5ee1e878 {396...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(397):GL_TRUE glDeleteTextures(1, 0x5ee1e9b8 {397...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(398):GL_TRUE glDeleteTextures(1, 0x5ee1eb48 {398...}) glIsTexture(399):GL_TRUE glDeleteTextures(1, 0x5ee1eb98 {399...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cb70) -> textures[0] = 400 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dcc2008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=400 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glGenTextures(1, 0x6927cb60) -> textures[0] = 401 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 401 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dea25d8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=401 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 401 glGenTextures(1, 0x6927cb70) -> textures[0] = 402 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dc72008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=402 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glGenTextures(1, 0x6927cb70) -> textures[0] = 403 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dd1c410, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=403 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glIsTexture(338):GL_TRUE glDeleteTextures(1, 0x5dd4c8b4 {338...}) glIsTexture(339):GL_TRUE glDeleteTextures(1, 0x5dd4c944 {339...}) glIsTexture(340):GL_TRUE glDeleteTextures(1, 0x5dd4c9d4 {340...}) glIsTexture(341):GL_TRUE glDeleteTextures(1, 0x5dd4ca64 {341...}) glIsTexture(342):GL_TRUE glDeleteTextures(1, 0x5dd4caf4 {342...}) glIsTexture(343):GL_TRUE glDeleteTextures(1, 0x5dd4cb84 {343...}) glIsTexture(344):GL_TRUE glDeleteTextures(1, 0x5dd4cc14 {344...}) glIsTexture(345):GL_TRUE glDeleteTextures(1, 0x5dd4cca4 {345...}) glIsTexture(337):GL_TRUE glDeleteTextures(1, 0x5ee1cad0 {337...}) glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cac0) -> textures[0] = 404 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 404 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dfd8410, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=404 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x5e375540 (compiling=1, pending=0) glGenTextures(1, 0x6927c940) -> textures[0] = 405 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dc72008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=405 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glGenTextures(1, 0x6927c940) -> textures[0] = 406 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dc72008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=406 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glGenTextures(1, 0x6927c940) -> textures[0] = 407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dc72008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=407 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glGenTextures(1, 0x6927c940) -> textures[0] = 408 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd4c768, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=408 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glGenTextures(1, 0x6927c940) -> textures[0] = 409 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dc72008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=409 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glGenTextures(1, 0x6927c940) -> textures[0] = 410 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 410 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dc72008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=410 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glGenTextures(1, 0x6927c940) -> textures[0] = 411 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 411 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dd4c768, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=411 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glGenTextures(1, 0x6927c940) -> textures[0] = 412 glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dc72008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=412 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glGenTextures(1, 0x6927c940) -> textures[0] = 413 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dc72008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=413 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x5de89818 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x5de89c28 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x5deb95c8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x5dd4cb70 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x5e431b10 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x5e431d18 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x5dd4cf80 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dd341c0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x5dd345d0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dea1040 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x5e43ef58 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x5dfe4948 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e4343c8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x5dc87230 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x5dc88158 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dc88e78 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x5dc94450 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x5dc95378 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dc96098 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 LIBGL: OGLES2 Library and Interface closed