Workbench 53.15, Kickstart 53.89 Monday 03/26/2018 4:24 PM Memory Installed: 2,147,479,552 Free: 1,971,404,800 8/0.RAM Disk:> stack 50000 8/0.RAM Disk:> cd work:neverball/ 8/0.Work:neverball> neverputt_gl4es LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Mar 23 2018 13:52:33 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... LIBGL: Targeting OpenGL 2.0 LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:Work:neverball fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ee1820) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee6428) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x66ede410), program=0 creating FPE shader : 256(0x66f2c020) Use FPE program 256 VertexAttribArray[0]:Enable glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ee1820) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 1.000000, 1.000000, 1.000000) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee6428) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f47470) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ee1448) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee1040) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 36), program=0 creating FPE shader : 257(0x66f33898) Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f47470) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ee1448) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee1040) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66e8c008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05978) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e94410) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 1668), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66e8c008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05978) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e94410) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edc410) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f0bc80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edc008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edc410) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f0bc80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edc008) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66efaa68) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66efce70) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66efe978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66efaa68) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66efce70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66efe978) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edd318) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66edd010) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edcc08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 24), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edd318) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66edd010) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edcc08) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01088) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f00d80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edd918) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 54), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01088) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f00d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edd918) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01d98) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66e9c818) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e9e320) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 creating FPE shader : 258(0x66f36858) Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01d98) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66e9c818) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e9e320) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f045a8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f01a78) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f041a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f045a8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f01a78) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f041a0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea0728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ea2b30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea4638) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 72), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea0728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ea2b30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea4638) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea6e48) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05580) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea6a40) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 creating FPE shader : 259(0x66f212f8) Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea6e48) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05580) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea6a40) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66eb4e58) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea7a30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 2022), program=0 creating FPE shader : 260(0x66f24c58) Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66eb4e58) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea7a30) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 creating FPE shader : 261(0x66f27658) Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x67763cf0) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x677639e8) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 0.000000, 1.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 creating FPE shader : 262(0x66d71af0) Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66fdc008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x670a4338) glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x67080010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x677648f0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x677644e8) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLES, 54, GL_UNSIGNED_SHORT, 0x670b6e50), program=0 creating FPE shader : 263(0x66d73bd8) Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x677648f0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x677644e8) VertexAttribArray[3]:Disable Indices=26379 28232,26379,28232,0,0,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23, There are 54 indices, max value is 28232 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f49a60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f49658) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f49a60) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4b668) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4b260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4b668) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3eaa8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3e6a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3eaa8) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 0.700000, 0.300000, 0.800000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f40ac0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f406b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f40ac0) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f48e60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f48650) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f48a58) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d74390), program=0 creating FPE shader : 264(0x66d74c48) Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f48e60) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f48650) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f48a58) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4aa68) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f4a258) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4a660) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d75400), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4aa68) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f4a258) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f4a660) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3dea8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3d698) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3daa0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755a0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3dea8) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3d698) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3daa0) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3fec0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3f6b0) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3fab8) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755c0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3fec0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3f6b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3fab8) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ee1820) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee6428) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x66ede410), program=0 Use FPE program 256 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ee1820) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee6428) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f47470) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ee1448) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee1040) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 36), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f47470) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ee1448) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee1040) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66e8c008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05978) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e94410) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 1668), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66e8c008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05978) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e94410) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edc410) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f0bc80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edc008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edc410) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f0bc80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edc008) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66efaa68) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66efce70) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66efe978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66efaa68) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66efce70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66efe978) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edd318) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66edd010) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edcc08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 24), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edd318) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66edd010) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edcc08) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01088) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f00d80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edd918) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 54), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01088) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f00d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edd918) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01d98) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66e9c818) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e9e320) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01d98) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66e9c818) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e9e320) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f045a8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f01a78) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f041a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f045a8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f01a78) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f041a0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea0728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ea2b30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea4638) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 72), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea0728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ea2b30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea4638) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea6e48) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05580) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea6a40) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea6e48) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05580) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea6a40) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66eb4e58) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea7a30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 2022), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66eb4e58) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea7a30) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x67763cf0) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x677639e8) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 0.000000, 1.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66fdc008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x670a4338) glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x67080010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x677648f0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x677644e8) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLES, 54, GL_UNSIGNED_SHORT, 0x670b6e50), program=0 Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x677648f0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x677644e8) VertexAttribArray[3]:Disable Indices=26379 28232,26379,28232,0,0,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23, There are 54 indices, max value is 28232 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f49a60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f49658) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f49a60) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4b668) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4b260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4b668) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3eaa8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3e6a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3eaa8) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 0.700000, 0.300000, 0.800000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f40ac0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f406b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f40ac0) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f48e60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f48650) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f48a58) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d74390), program=0 Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f48e60) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f48650) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f48a58) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4aa68) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f4a258) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4a660) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d75400), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4aa68) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f4a258) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f4a660) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3dea8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3d698) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3daa0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755a0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3dea8) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3d698) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3daa0) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3fec0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3f6b0) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3fab8) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755c0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3fec0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3f6b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3fab8) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ee1820) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee6428) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x66ede410), program=0 Use FPE program 256 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ee1820) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee6428) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f47470) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ee1448) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee1040) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 36), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f47470) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ee1448) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee1040) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66e8c008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05978) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e94410) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 1668), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66e8c008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05978) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e94410) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edc410) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f0bc80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edc008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edc410) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f0bc80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edc008) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66efaa68) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66efce70) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66efe978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66efaa68) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66efce70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66efe978) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edd318) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66edd010) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edcc08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 24), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edd318) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66edd010) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edcc08) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01088) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f00d80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edd918) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 54), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01088) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f00d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edd918) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01d98) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66e9c818) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e9e320) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01d98) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66e9c818) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e9e320) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f045a8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f01a78) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f041a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f045a8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f01a78) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f041a0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea0728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ea2b30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea4638) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 72), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea0728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ea2b30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea4638) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea6e48) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05580) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea6a40) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea6e48) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05580) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea6a40) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66eb4e58) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea7a30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 2022), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66eb4e58) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea7a30) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x67763cf0) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x677639e8) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 0.000000, 1.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66fdc008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x670a4338) glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x67080010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x677648f0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x677644e8) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLES, 54, GL_UNSIGNED_SHORT, 0x670b6e50), program=0 Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x677648f0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x677644e8) VertexAttribArray[3]:Disable Indices=26379 28232,26379,28232,0,0,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23, There are 54 indices, max value is 28232 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f49a60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f49658) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f49a60) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4b668) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4b260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4b668) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3eaa8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3e6a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3eaa8) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 0.700000, 0.300000, 0.800000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f40ac0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f406b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f40ac0) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f48e60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f48650) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f48a58) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d74390), program=0 Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f48e60) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f48650) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f48a58) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4aa68) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f4a258) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4a660) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d75400), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4aa68) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f4a258) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f4a660) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3dea8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3d698) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3daa0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755a0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3dea8) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3d698) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3daa0) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3fec0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3f6b0) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3fab8) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755c0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3fec0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3f6b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3fab8) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ee1820) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee6428) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x66ede410), program=0 Use FPE program 256 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ee1820) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee6428) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f47470) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ee1448) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee1040) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 36), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f47470) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ee1448) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee1040) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66e8c008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05978) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e94410) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 1668), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66e8c008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05978) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e94410) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edc410) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f0bc80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edc008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edc410) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f0bc80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edc008) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66efaa68) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66efce70) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66efe978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66efaa68) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66efce70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66efe978) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edd318) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66edd010) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edcc08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 24), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edd318) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66edd010) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edcc08) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01088) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f00d80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edd918) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 54), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01088) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f00d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edd918) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01d98) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66e9c818) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e9e320) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01d98) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66e9c818) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e9e320) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f045a8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f01a78) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f041a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f045a8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f01a78) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f041a0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea0728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ea2b30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea4638) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 72), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea0728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ea2b30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea4638) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea6e48) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05580) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea6a40) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea6e48) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05580) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea6a40) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66eb4e58) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea7a30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 2022), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66eb4e58) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea7a30) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x67763cf0) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x677639e8) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 0.000000, 1.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66fdc008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x670a4338) glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x67080010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x677648f0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x677644e8) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLES, 54, GL_UNSIGNED_SHORT, 0x670b6e50), program=0 Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x677648f0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x677644e8) VertexAttribArray[3]:Disable Indices=26379 28232,26379,28232,0,0,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23, There are 54 indices, max value is 28232 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f49a60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f49658) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f49a60) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4b668) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4b260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4b668) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3eaa8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3e6a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3eaa8) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 0.700000, 0.300000, 0.800000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f40ac0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f406b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f40ac0) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f48e60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f48650) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f48a58) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d74390), program=0 Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f48e60) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f48650) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f48a58) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4aa68) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f4a258) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4a660) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d75400), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4aa68) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f4a258) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f4a660) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3dea8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3d698) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3daa0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755a0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3dea8) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3d698) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3daa0) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3fec0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3f6b0) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3fab8) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755c0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3fec0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3f6b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3fab8) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ee1820) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee6428) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x66ede410), program=0 Use FPE program 256 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ee1820) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee6428) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f47470) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ee1448) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee1040) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 36), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f47470) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ee1448) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee1040) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66e8c008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05978) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e94410) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 1668), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66e8c008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05978) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e94410) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edc410) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f0bc80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edc008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edc410) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f0bc80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edc008) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66efaa68) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66efce70) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66efe978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66efaa68) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66efce70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66efe978) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edd318) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66edd010) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edcc08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 24), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edd318) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66edd010) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edcc08) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01088) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f00d80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edd918) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 54), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01088) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f00d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edd918) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01d98) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66e9c818) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e9e320) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01d98) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66e9c818) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e9e320) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f045a8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f01a78) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f041a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f045a8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f01a78) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f041a0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea0728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ea2b30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea4638) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 72), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea0728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ea2b30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea4638) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea6e48) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05580) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea6a40) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea6e48) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05580) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea6a40) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66eb4e58) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea7a30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 2022), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66eb4e58) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea7a30) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x67763cf0) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x677639e8) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 0.000000, 1.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66fdc008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x670a4338) glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x67080010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x677648f0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x677644e8) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLES, 54, GL_UNSIGNED_SHORT, 0x670b6e50), program=0 Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x677648f0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x677644e8) VertexAttribArray[3]:Disable Indices=26379 28232,26379,28232,0,0,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23, There are 54 indices, max value is 28232 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f49a60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f49658) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f49a60) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4b668) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4b260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4b668) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3eaa8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3e6a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3eaa8) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 0.700000, 0.300000, 0.800000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f40ac0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f406b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f40ac0) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f48e60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f48650) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f48a58) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d74390), program=0 Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f48e60) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f48650) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f48a58) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4aa68) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f4a258) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4a660) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d75400), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4aa68) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f4a258) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f4a660) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3dea8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3d698) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3daa0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755a0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3dea8) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3d698) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3daa0) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3fec0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3f6b0) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3fab8) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755c0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3fec0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3f6b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3fab8) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ee1820) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee6428) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x66ede410), program=0 Use FPE program 256 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ee1820) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee6428) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f47470) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ee1448) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee1040) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 36), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f47470) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ee1448) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee1040) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66e8c008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05978) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e94410) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 1668), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66e8c008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05978) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e94410) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edc410) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f0bc80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edc008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edc410) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f0bc80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edc008) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66efaa68) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66efce70) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66efe978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66efaa68) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66efce70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66efe978) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edd318) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66edd010) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edcc08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 24), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edd318) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66edd010) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edcc08) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01088) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f00d80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edd918) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 54), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01088) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f00d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edd918) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01d98) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66e9c818) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e9e320) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01d98) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66e9c818) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e9e320) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f045a8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f01a78) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f041a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f045a8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f01a78) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f041a0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea0728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ea2b30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea4638) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 72), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea0728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ea2b30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea4638) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea6e48) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05580) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea6a40) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea6e48) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05580) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea6a40) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66eb4e58) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea7a30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 2022), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66eb4e58) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea7a30) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x67763cf0) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x677639e8) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 0.000000, 1.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66fdc008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x670a4338) glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x67080010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x677648f0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x677644e8) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLES, 54, GL_UNSIGNED_SHORT, 0x670b6e50), program=0 Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x677648f0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x677644e8) VertexAttribArray[3]:Disable Indices=26379 28232,26379,28232,0,0,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23, There are 54 indices, max value is 28232 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f49a60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f49658) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f49a60) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4b668) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4b260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4b668) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3eaa8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3e6a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3eaa8) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 0.700000, 0.300000, 0.800000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f40ac0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f406b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f40ac0) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f48e60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f48650) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f48a58) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d74390), program=0 Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f48e60) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f48650) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f48a58) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4aa68) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f4a258) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4a660) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d75400), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4aa68) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f4a258) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f4a660) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3dea8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3d698) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3daa0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755a0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3dea8) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3d698) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3daa0) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3fec0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3f6b0) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3fab8) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755c0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3fec0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3f6b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3fab8) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ee1820) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee6428) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x66ede410), program=0 Use FPE program 256 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ee1820) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee6428) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f47470) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ee1448) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee1040) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 36), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f47470) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ee1448) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee1040) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66e8c008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05978) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e94410) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 1668), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66e8c008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05978) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e94410) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edc410) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f0bc80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edc008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edc410) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f0bc80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edc008) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66efaa68) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66efce70) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66efe978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66efaa68) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66efce70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66efe978) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edd318) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66edd010) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edcc08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 24), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edd318) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66edd010) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edcc08) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01088) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f00d80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edd918) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 54), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01088) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f00d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edd918) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01d98) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66e9c818) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e9e320) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01d98) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66e9c818) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e9e320) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f045a8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f01a78) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f041a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f045a8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f01a78) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f041a0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea0728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ea2b30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea4638) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 72), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea0728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ea2b30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea4638) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea6e48) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05580) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea6a40) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea6e48) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05580) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea6a40) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66eb4e58) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea7a30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 2022), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66eb4e58) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea7a30) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x67763cf0) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x677639e8) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 0.000000, 1.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66fdc008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x670a4338) glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x67080010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x677648f0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x677644e8) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLES, 54, GL_UNSIGNED_SHORT, 0x670b6e50), program=0 Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x677648f0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x677644e8) VertexAttribArray[3]:Disable Indices=26379 28232,26379,28232,0,0,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23, There are 54 indices, max value is 28232 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f49a60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f49658) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f49a60) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4b668) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4b260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4b668) glVertexAttrib4fv(1, 0x6780dcb4) => (0.500000, 0.500000, 0.500000, 0.800000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3eaa8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3e6a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3eaa8) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 0.700000, 0.300000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f40ac0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f406b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f40ac0) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f48e60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f48650) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f48a58) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d74390), program=0 Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f48e60) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f48650) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f48a58) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4aa68) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f4a258) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4a660) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d75400), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4aa68) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f4a258) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f4a660) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3dea8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3d698) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3daa0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755a0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3dea8) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3d698) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3daa0) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3fec0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3f6b0) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3fab8) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755c0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3fec0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3f6b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3fab8) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ee1820) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee6428) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x66ede410), program=0 Use FPE program 256 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ee1820) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee6428) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f47470) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ee1448) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee1040) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 36), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f47470) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ee1448) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee1040) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66e8c008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05978) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e94410) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 1668), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66e8c008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05978) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e94410) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edc410) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f0bc80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edc008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edc410) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f0bc80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edc008) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66efaa68) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66efce70) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66efe978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66efaa68) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66efce70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66efe978) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edd318) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66edd010) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edcc08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 24), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edd318) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66edd010) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edcc08) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01088) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f00d80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edd918) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 54), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01088) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f00d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edd918) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01d98) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66e9c818) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e9e320) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01d98) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66e9c818) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e9e320) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f045a8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f01a78) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f041a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f045a8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f01a78) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f041a0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea0728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ea2b30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea4638) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 72), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea0728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ea2b30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea4638) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea6e48) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05580) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea6a40) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea6e48) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05580) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea6a40) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66eb4e58) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea7a30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 2022), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66eb4e58) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea7a30) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x67763cf0) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x677639e8) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 0.000000, 1.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66fdc008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x670a4338) glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x67080010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x677648f0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x677644e8) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLES, 54, GL_UNSIGNED_SHORT, 0x670b6e50), program=0 Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x677648f0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x677644e8) VertexAttribArray[3]:Disable Indices=26379 28232,26379,28232,0,0,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23, There are 54 indices, max value is 28232 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f49a60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f49658) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f49a60) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.500000, 0.500000, 0.500000, 0.800000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4b668) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4b260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4b668) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3eaa8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3e6a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3eaa8) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 0.700000, 0.300000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f40ac0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f406b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f40ac0) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f48e60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f48650) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f48a58) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d74390), program=0 Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f48e60) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f48650) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f48a58) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4aa68) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f4a258) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4a660) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d75400), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4aa68) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f4a258) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f4a660) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3dea8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3d698) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3daa0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755a0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3dea8) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3d698) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3daa0) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3fec0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3f6b0) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3fab8) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755c0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3fec0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3f6b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3fab8) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ee1820) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee6428) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x66ede410), program=0 Use FPE program 256 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ee1820) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee6428) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f47470) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ee1448) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ee1040) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 36), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f47470) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ee1448) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ee1040) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66e8c008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05978) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e94410) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 1668), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66e8c008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05978) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e94410) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edc410) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f0bc80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edc008) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edc410) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f0bc80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edc008) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66efaa68) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66efce70) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66efe978) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66efaa68) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66efce70) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66efe978) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66edd318) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66edd010) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edcc08) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 24), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66edd318) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66edd010) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edcc08) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01088) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f00d80) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66edd918) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 54), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01088) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f00d80) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66edd918) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f01d98) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66e9c818) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66e9e320) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 78), program=0 Use FPE program 258 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f01d98) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66e9c818) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66e9e320) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f045a8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f01a78) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f041a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f045a8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f01a78) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f041a0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea0728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66ea2b30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea4638) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 72), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea0728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66ea2b30) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea4638) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66ea6e48) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66f05580) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea6a40) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66ea6e48) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x66f05580) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea6a40) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66eb4e58) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66ea7a30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 2022), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66eb4e58) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66ea7a30) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x67763cf0) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x677639e8) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 0.000000, 1.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x67763cf0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x677639e8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 32), program=0 glVertexAttrib4fv(2, 0x6780dce0) => (0.000000, 1.000000, 0.000000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66fdc008) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x670a4338) glVertexAttrib4fv(2, 0x6780dce0) => (1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x67080010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66fdc008) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x670a4338) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x67080010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x677648f0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x677644e8) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLES, 54, GL_UNSIGNED_SHORT, 0x670b6e50), program=0 Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x677648f0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x677644e8) VertexAttribArray[3]:Disable Indices=26379 28232,26379,28232,0,0,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23, There are 54 indices, max value is 28232 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f49a60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f49658) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f49a60) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6780dcb4) => (0.500000, 0.500000, 0.500000, 0.800000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4b668) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4b260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4b668) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3eaa8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3e6a0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3eaa8) glVertexAttrib4fv(1, 0x6780dcb4) => (1.000000, 0.700000, 0.300000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f40ac0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f406b8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 36), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f40ac0) glVertexAttrib4fv(1, 0x6780dcb4) => (0.100000, 0.100000, 0.100000, 0.500000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f48e60) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f48650) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f48a58) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d74390), program=0 Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f48e60) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f48650) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f48a58) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f4aa68) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f4a258) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f4a660) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d75400), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f4aa68) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f4a258) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f4a660) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3dea8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3d698) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3daa0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755a0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3dea8) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3d698) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3daa0) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66f3fec0) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x66f3f6b0) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66f3fab8) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_SHORT, 0x66d755c0), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66f3fec0) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x66f3f6b0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x66f3fab8) Indices=0 1,2,0,2,3,4,5,6,4,6,7, There are 12 indices, max value is 7 LIBGL: OGLES2 Library and Interface closed 8/0.Work:neverball>